The Stanley Pasta Bowl
A short concept game where you play as the Narrator that looks at The Player.
The Player does whatever they want, but you can influence their movements by injecting commands.
How to play :
- Use either the Mouse or the Arrow keys to send commands to The Player.
- There is a 5 seconds cooldown between each Automated commands, and a 3 seconds cooldown for Manual ones.
This game was made in 48 hours for the GMTK Game Jam 2023
Link to the Jam
Status | Prototype |
Platforms | HTML5 |
Author | Etimo |
Genre | Simulation |
Made with | Unity |
Tags | 2D, Game Maker's Toolkit Jam, Pixel Art, Top-Down |
Comments
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i LOVE the idea of being the narrator and trying to control the player but... it just doesn't feel focused enough.
Instead of feeling like you are trying to convince the player what to do, it feels like you are watching a 4-year-old controlling a character and you are yelling at the screen hoping they will make the right move.
When I was able to make some progress, it was definitely fun and got some chuckles out of me! But... it was 2 steps forward and 3 steps back.
Glad I played it though! Hope you had fun making it!
Although, in the screenshots, it looks like there is some dialogue. I didn't see any though. Was that supposed to show up?
Oh well the dialogue shown up is picked in a random pool of a few "possible" ones for each command (automated or manual). You might just have not be lucky
Edit: Sorry I misunderstood. Did you mean the dialogues aren't showing up at all? That's weird. I guess it's due to WebGL behavior... I'm sorry for that. The dialogues are definitely supposed to be here.
Ah, I see. I think the problem actually came from the screen being too zoomed in (which I'm pretty sure was a problem on my end) and I couldn't find a remedy for it.
Thanks for the feedback! Yeah I understand completely your point, the "yelling at the screen to a 4 years-old" isn't that far away of the desired feeling, but I wasn't able to develop this idea as much as I wanted to.
And yeah it was pretty fun to develop, especially the spin command, it was an early bug that was kept later as a feature.
Ha! Love stories like that where bugs get turned to features.
Love the game! The cheeky responses definitely hit a nerve xD.
Though I'll admit, it felt more "Out of control" rather than "roles reversed", nonetheless, I can see the thought-process and I enjoyed the style.
The music also was just perfect.
Ahah yeah I can see why it feels more like "Out of control", though I had to cut out a lot of things and I'm still quite a beginner so maybe with more time it would feel more in the theme. Thanks for playing!